Experience

In most likely each game there is experience. Experience will say that the main protagonist of the game or others will gain experience through their training and become stronger or trough their knowledge. The Dragon Quest games also shows experience which has been called as "Experience Points" abbreviated as EXP or simply Exp. Points. In the games, the player and his party can train to obtain experience points known that they will go a level higher. Some monsters can make the user's level go up by 5 which means if the character's level is 9 the 5 will be added; 9 + 5 = 14, so which means the character will be at Level 14 after having battled the enemy which gives the user that high experience points.

The maximum reach of a character in the game is from Level 1 to Level 99. Each monster in the game has their own counts of giving experience points after you have defeated them. As example; a slime in the first generation game for the NES will give you 1. The player will receive 1 experience point in the game in order to reach a new level if he still continuing fighting with a slime. So if you need 84 experience points to reach a new level and a Slime experience gives away 1, you must defeat the slime 84 times unless you will see a monster and the slime, which the monster has 2 experience points to give you when you defeated him and the Slime 1 after you defeated him which gives you directly +3 experience points.

Calculation
The experience points are being calculated in the games. Since they doesn't show how many time you need to defeat monsters to reach a new level, they will mostly let you know through a menu which is there they will say how many experience you must gather to reach a new level.

Remember about the slime thing in the upper part of this article page. The player is "Fighter" on Level 23 it contains 362I6 experience points and the Slime in "Dragon Quest IX" contains 2. The "36216" is already stored which takes you reach 43178 to be on Level 24.


 * The Player Level mostly decide how many experience points they must obtain to reach the next level. As example: The player is "Mage" and he is at Level 17 then his total stored experience is "11392".
 * The player is "Mage" at Level 17, the player remains to have 11392 stored experiences because he has reach a new level.
 * After that the player has defeated the enemy they will obtain extra experience. As example, you succeed in defeating a Metal Slime, a Metal Slime experience is "4096".
 * Do not directly add the experience that you have obtained from your enemy. If you add a minus at your stored experience, as example: 11392 - 4096 = 7269.
 * 7269 is the remaining experience points for the player until he reach a new level.